<%@ Page Language="C#" ContentType="text/html" ResponseEncoding="iso-8859-1" %> HOPR 196 - Course Syllabus

HOPR 196, Honors Seminar – Design in Nature and Society

Course description: This seminar develops and explores hypothesized governing principles at work in nature and in technology innovation within society. Includes the following topics: physical and information foundations of nature's playing field; earth-plant interactions and ecosystems; design in animals with a focus on muscle motors; relations between technical design, creativity, innovation and constraints; design history and future of human powered vehicles and tools; purposeful application of universal and personalized design to address access and social justice; challenges of designing intelligent service machines for humans. Includes customized student final projects.

Prerequisites:

Instructor:

Reading Material:

Desired Outcomes (General):

Organizational Process:

Grading:

Course Outline:

  1. Nature and the Designer’s Playing Field – Physical and Informational Foundations. Considerations of "evolving through natural selection" versus "purposeful design," with a focus on design processes and metrics, on energy and information flow, on material formation and dimensional scaling of structures, and on tools for observing nature’s wonders.
  2. Natural Design of Earth and Plants - Earth-Plant Interactions and Ecosystems – Considerations of how principles of diffusion, flow and dispersion of materials and structures within ecosystems impacts on form and function of living systems, with special emphasis on how environmental factors affect the physical form, nature and communities of plant life.
  3. Natural Design in Animals – Muscles and Motion. Considerations of how structural differences between animals correlates with distinctive functional abilities and life roles, with special focus on roles of muscle actuators and how muscle activity impacts on living systems.
  4. Purposeful Design by Human Technologists - Creativity, Innovation and Constraints – Considerations of how creativity, innovation, patents and technology transfer processes (with historical perspective), importance of understanding user needs and various constraints, and how social class structure might relate to product design lifecycle/paradigm-shifting "solutions" and to sustainable economic prosperity.
  5. Purposeful Interface Design: Human-Powered Vehicles - Historical and teleological perspectives on biological and technological engines with a special focus on human-powered vehicles, and on future evolution of human-powered and hybrid vehicle innovation in relation to other forms of human transportation.
  6. Purposeful Interface Design: Universal & Personalized Design - Principles of universal design and universal access to devices and services, and overview of social priorities (as reflected by laws and rules related to regulation of health and access) and how such priorities relate to social justice. Challenges of involving a diversity of users in process of designing and evaluating more accessible commercial products, including advances in (and possible implications of) personalized interface design. Special focus on how access to information and services impacts on the evolving concept of community.
  7. (?) Purposeful Interface Design: "Intelligent" Machines to Service Humans - Agents and Robots. Review of human's fascination with intelligent robots and computers, as expressed through "science fiction" and in the design of real prototypes and products. Overview of the profound challenges associated with robotic vision, manipulation, mobility and interaction, and of intelligent Web agents for service and disservice (e.g., spyware).
  8. Final Projects. The course ends with individual student project presentations prior to and/or during finals week and the submission of final reports. These reports, selected by the student in consultation with Dr. Winters, must include design concepts extracted from insights about natural "design" and technical design in society (e.g., a student role-playing being a senior analyst for a governmental agency or company, writing a white paper that presents a case for an intriguing new policy or product).

"Design" concepts and classification scheme to be used throughout this class:

Design Classification Scheme:

  1. Form and Scale
  2. Materials and Surfaces
  3. Flow and Dispersion
  4. Energy and Function
  5. Regulation and Preservation
  6. Fabrication and Growth
  7. Memory and Cycles
  8. Competition and Reproduction
  9. Population and Community